Heatmaps

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Getting Started

This article will cover the heatmaps within Verity as well as their display options. The heatmaps and their controls are located toward the bottom left of the Verity menu.

Heatmaps
Fig 1: Heatmaps

Choosing a Heatmap

The first drop down menu allows a user to choose what heatmap will be displayed. Verity has three different heatmap choices.

As-Built Heat Map: colors for each point is a measurement between the point and the surface, normal to the surface.

As-Design Uncorrected: color for each point starts with the as-built heat map measurement and then adjusts for the distance to the same spot on the as-designed geometry.

AsDesigned Heat Map: Intelligent heat map. Colors for each point starts with the As-Built heat map measurement and then adjusts for the distance to the same spot on the As-Designed geometry. Using this heatmap, Verity will accurately colorize points that happen to be adjacent to one part of the As-Designed geometry but are distant from the part of the geometry they are associated with.


Adjusting the Gradient

The second drop down menu controls the gradient for any given heatmap. The gradient bar is located on the far right hand side of the screen. There are three choices for controlling the gradient:

Heatmaps - gradients
Fig 2: Smooth Gradient, Left. Stepped Gradient (numbers), Middle. Stepped Gradient (distance Unit), Right.

Smooth Gradient – Left : A smooth transition where the colors range from red (too far away) to blue (too close).

Stepped Gradient (numbers) – Middle: This defines how many colors will be in the gradient scale( Number of Steps Field).

Stepped Gradient (distance unit) – Right : Gives the user the ability to define how much change each color represents.

Heat-map Scale: This checkbox toggles on/off the heatmap scale legend that appears in the lower right corner of the Verity Viewer window. The numbers are a result of the end and middle of the gradient range. Additionally, the colors will update based on the heatmap gradient settings.

Recalculate Heat-map: If you have manually moved the item you will need to use the Recalculate Heatmap button to update the heatmap based on the new as-built location

recalculate heatmap button
Fig 3: Recalculate Heatmap Button
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